Besides this, it is well known that discretization problems arise
when simulating a large system such as a typical galaxy
(
stars) with sets of 104 or even 105 particles,
see for example Hernquist & Barnes ([1990]): whereas a typical star
moves within
a smooth potential in a real galaxy, a typical particle suffers multiple
collisions during the simulation, thus resulting in spurious
relaxation effects. Thus, a large
number of particles is needed in order to properly simulate such
systems. As the number of particles grows, so does the computational
time involved, and fast machines and efficient algorithms become vital.
Clusters of PCs and parallel algorithms come to satisfy these needs.
The paper is organized as follows: Sect. 2 describes the sequential features of the code, whereas Sect. 3 deals with those aspects concerning parallel programming. Some tests and simulations are presented in Sect. 4. The conclusions are considered in Sect. 5.
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